Version: 2.1.5

Net.Server Namespace

This contains all the server-related code relating to Net

Event#

class ServerEvent<ConnectArgs, CallArgs> {
constructor(name: string, middleware?: Middleware);
GetInstance(): RemoteEvent;
Connect(callback: (player: Player, ...args: ConnectArgs) => void): RBXScriptConnection;
SendToAllPlayers(...args: CallArgs): void;
SendToAllPlayersExcept(blacklist: Player | Player[], ...args: CallArgs): void;
SendToPlayer(player: Player, ...args: CallArgs): void;
SendToPlayers(players: Player[], ...args: CallArgs): void;
}

GetInstance#

Connect#

SendToAllPlayers#

SendToAllPlayersExcept#

SendToPlayer#

SendToPlayers#

Function#

class ServerFunction<CallbackArgs, Returns> {
constructor(name: string, middleware?: Middleware);
GetInstance(): RemoteFunction;
SetCallback(callback: (player: Player, ...args: CallbackArgs) => Returns): void;
}

GetInstance#

SetCallback#

AsyncFunction#

class ServerAsyncFunction<CallbackArgs, CallArgs, ClientReturnType> {
constructor(name: string, middleware?: Middleware);
GetInstance(): RemoteEvent;
SetCallback(callback: (player: Player, ...args: CallbackArgs) => any): void;
CallPlayerAsync(player: Player, ...args: CallArgs): Promise<ClientReturnType>;
}

GetInstance#

SetCallback#

CallPlayerAsync#

CrossServerEvent#

class CrossServerEvent {
constructor(name: string);
SendToAllServers(...args: unknown[]): void;
SendToServer(jobId: string, ...args: unknown[]): void;
SendToPlayer(userId: number, ...args: unknown[]): void;
SendToPlayers(userIds: number[], ...args: unknown[]): void;
Disconnect(): void;
}

SendToAllServers#

SendToServer#

SendToPlayer#

SendToPlayers#

Disconnect#